Picking up objects with Vive Controller

For the last week or so I’ve been trying to create blueprints to pickup objects with vive controllers. I’ve been trying to use the Interactions with Motion Controllers videos with Wess Bunn but that hasn’t worked, and this youtube video from [Basement Games][1] with motion controller button setups but that hasn’t helped either.Could someone take a look at this setup I tried with the Interactions With Motion Controllers Video to see where I went wrong? The only thing I can do in the scene is walk around and wave my hands with the motion controllers, the movement system doesn’t work and I cannot pickup anything from the scene including a mesh that I made using the blueprints from the video.

93319-hmd+lock.png

93362-pickup+drop+object.png

Object Blueprint

Pickup Blueprint

Turn Rate

Would anybody know how to get this working?

Take a look at your branch for detecting object overlap- It looks like you have it set to only detect an overlap if something is held in a hand, meaning nothing will ever be able to be held. You’ll need to set that to false, rather than true.

I found adding debug feedback in places can be super helpful here. Printing to screen is obviously no longer viable, so force feedback, audio, or visual feedback for any triggers, such as overlap in this case, can help you narrow down the problem.

I have the same problem which I cannot pick up a object. The overlapping is working. If you have fixed the problem please let me know. I use version 4.13

Thank you