Why are my static meshes are covered in shadow?
Hello and thank you for clicking on this.
My meshes that I have built in MagicaVoxel, exported as .obj and then converted to .fbx using the autodesk converter, seem to be covered in shadow.
So I'm wondering if this is a problem of exporting/converting/importing or my inability to lightmap and apply basic light fundamentals to my testing.
asked Jun 05 '16 at 12:44 AM in Rendering
Hey there Max,
My first question would be, did you Unwrap the UVs. In general when I see something like this, that is what I forgot to do (i.e. a material that is applied, is just one color on the mesh, and it's generally a dark color). I have no experience with MagicVoxel, so I don't know what you would have to do there in order to unwrap the UVs.
as a side note, UE4 should be able to import Obj files as well.
Hope this helps
answered Jun 05 '16 at 03:16 AM
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