Multiple ConstructorHelpers Issue

So I created three separate HUD classes for UI bars like health, mana etc… when it would of been easier to make it all into one class. So porting everything over into one class was easy, however I get the error posted below (shown in the image below). From lines 10-12 shows one way that I tried, and from lines 14-15 shows another way. I am trying to get three UI textures to show rather then just one. Any idea(s)?

The problem is you keep reusing and reassigning TextPath. You should name each one something different like HealthTextPath, ManaTextPath, etc and then set them individually like HealthBarTexture = HealthTextPath.Object; ManaBarTexture = ManaTextPath.Object; You also may want to make sure the object is not NULL before you set it.