4.12 Editor Crash when try to read my BlueprintCharacter
Since I've updated my project (full blueprint) with the last 4.12 version i'm unable to read in anyway my blueprint character (by trying to open it, right click on it or simply reading another actor connected to it) the editor immediately crash, I've tried migrate the blueprint with his dependencies from my working 4.11 project to a blank 4.12 project but the crash still occures... Thanks in advance and sorry for my bad english
After digging through your character and running several tests, I have found that you are getting a stack overflow. If you disconnect your event tick before upgrading your project you will be able to open the character blueprint in 4.12 (it may take a few minutes to open the blueprint for the first time). I would suggest trying to break down the current blueprint that you are using into multiple blueprints. As a test you could try disconnecting all but 10 of the pins in your large sequence (in the event graph) coming off of tick and try compiling (you can reconnect the event tick after opening the blueprint in 4.12). This may compile without crashing. However, as you reconnect more pins to the large sequence (the sequence with 26 pins) you will notice your project crash on compile. I hope that this information helps.
answered Jun 17 '16 at 06:56 PM
Rudy Q ♦♦ STAFF
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