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GameState DateTime variable not replicating to clients

I setup my game state so it has a repilcating DateTime variable and it's not replicating to any of the clients.

You can read more here: https://answers.unrealengine.com/questions/430962/datetime-object-not-replicating-from-server-gamest.html

Product Version: UE 4.11
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asked Jun 05 '16 at 08:46 AM in Bug Reports

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elitereloaded
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2 answers: sort voted first

Hello elitereloaded,

This appears to be a known issue (UE-22533) and it has been reported to the developers for further consideration. I have provided a link to the original issue below. Please visit the provided link for future updates. I hope that this information helps.

Link: https://answers.unrealengine.com/questions/316480/date-time-variables-are-not-replicated.html

Make it a great day

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answered Jun 06 '16 at 03:32 PM

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Rudy Q ♦♦ STAFF
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Link: https://answers.unrealengine.com/questions/537948/replicated-array-repnotify-not-called-on-server.html#answer-547288

You can use the mothod that i said : ) Hope you can solve this problem .

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answered Jan 11 '17 at 03:09 AM

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youthnick
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