GameState DateTime variable not replicating to clients

I setup my game state so it has a repilcating DateTime variable and it’s not replicating to any of the clients.

You can read more here: DateTime object not replicating from server GameState to client GameState - UI - Epic Developer Community Forums

Hello elitereloaded,

This appears to be a known issue (UE-22533) and it has been reported to the developers for further consideration. I have provided a link to the original issue below. Please visit the provided link for future updates. I hope that this information helps.

Link: Date Time variables are not replicated - Community & Industry Discussion - Epic Developer Community Forums

Make it a great day

Link: https://answers.unrealengine.com/questions/537948/replicated-array-repnotify-not-called-on-server.html#answer-547288

You can use the mothod that i said : ) Hope you can solve this problem .