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Android Bad Graphics

Whenever I run my android app on my Galaxy S2 (android version 2.3.6), the bottom 25%, and the right-most 25% are cut off. Also, whenever I to go tap one of my buttons, the touch registers some offset below where I actually touch the screen.

The attached photo shows sort of what I'm talking about how the screen is cut off. My actual touch is the small red circle, while the perceived touch is the small blue circle.

The screen is definitely cut-off and not just re-sized, because when I lock and immediately unlock the phone (or take a screenshot), the screen renders perfectly normal after.

I've also attached a logcat as the app loads and renders these messed-up graphics.

attached photo

Product Version: UE 4.11
Tags:
appproblem.jpg (20.7 kB)
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asked Jun 05 '16 at 01:41 PM in Rendering

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wilkinsbud
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avatar image mashumafi Jun 07 '16 at 03:16 PM

I have a Similar problem, are you using UMG and did you notice if it's just the UI?

avatar image wilkinsbud Jun 07 '16 at 11:27 PM

I am not using the UMG UI. Just a CameraActor with an "Orthographic" projection and set with a "SetViewTargetWithBlend" function. The buttons are actors, and the background is just a sprite.

avatar image mashumafi Jun 09 '16 at 11:31 AM

I was able to fix my issue by enabling "Project Settings>Platforms>Android>Show launch image"

avatar image wilkinsbud Jun 22 '16 at 11:07 AM

I already had that option enabled when this issue started to occur.

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