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C++ Failed to create an instance

Ue4 crashes when i try to create an instance (AMonster_Spawner ms), i simply try to access TArray in the gamemode Vechten class from the Monster_Spanwer class


 class MYPROJECT_API AMonster_Spawner : public AActor
     // Sets default values for this actor's properties
     // Called when the game starts or when spawned
     virtual void BeginPlay() override;
     // Called every frame
     virtual void Tick( float DeltaSeconds ) override;
     TSubclassOf<AMonster_object> mesh;
     TArray<AMonster_object*> AMonster_Spawner::monster_lijst;
     int time;
     FVector loc;

 class MYPROJECT_API AVechten : public AGameMode
         void AVechten::BeginPlay();
         void AVechten::Tick(float DeltaTime);
         AMonster_Spawner ms;

Product Version: UE 4.11
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asked Jun 05 '16 at 02:27 PM in C++ Programming

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avatar image Shadowriver Jun 05 '16 at 06:02 PM

You checked what showing up in logs (go to Saved/Logs in project directory)?

avatar image jeremiah8100 Jun 05 '16 at 07:18 PM

yes: Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2239] UObject() constructor called but it's not the object that's currently being constructed with NewObject. Maybe you trying to construct it on the stack which is not supported

avatar image jeremiah8100 Jun 05 '16 at 07:22 PM

But i just try to access an array which is in another class

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