Blueprint Runtime Error: Accessed none trying to read property

Hello, i followed a tutorial on how to create a blueprint for Picking up physics objects, actually the Epic tutorial :A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums. But the problem is that i keep getting the error from the title. Here are some pics of my recent blueprint scripting, looking forward to your replies!

Does it still work? If it does, just add IsValid flow ctrl node before the Set target location and rotation.
Also tesladev has great and fast tut how to use phsx handle.

Hope this helps, cheers! :slight_smile: