cinema4d maya to ue4 camera FILM offset
Just try to figure out how to fix the missed "film offset X/Y" settings in the unreal engine when I import a camera animation from cinema4d or maya into the unreal engine. I prepared a camera animation in cinema4d and used the film offset X/Y parameter there but it seems so that these parameters are not available in the unreal engine what means that the actual camera view is slightely moved in the unreal engine in compare to the original view from the cinema4 or maya camera view. Does anybody know a workaround solution for this problem? Maybe some Blueprint adjustments? Unfortunately I couldn't find anything about this problem yet.
asked Jun 05 '16 at 04:13 PM in Using UE4
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