How to hover a Car?
since two days, Im working on a hovering static mesh. Im relative new to the Engine so my knowledge is based on Tutorials. To hover my SM I watched this two on YouTube ...
... but it really do not work. Also after the changes in the comments, no succes.
And this it what I get in the MessageLog: Error Blueprint Runtime Error: Accessed None trying to read property PrimitiveComponent from function: 'ExecuteUbergraph_HOVERcomponent' from node: Add Force in graph: EventGraph in object: HOVERcomponent with description: Accessed None trying to read property PrimitiveComponent
Can anybody please help me?
Best regards BobKing23
asked Jun 05 '16 at 04:19 PM in Blueprint Scripting
So you aren't getting errors anymore? For the trampoline problem, after the SetSimulatePhysics, SetLinearDamping and play with the value.
Hopefully this helps and if it does, I'm begging for some karma cause I want a badge ty.. ;)
answered Jun 05 '16 at 05:19 PM
Ok, so the problem is that your PrimitiveComponent isn't being initialized correctly and is set to none, when you're trying to add force to it. You seem to do it properly, tho you must connect the event initialize to the Set primitive component. You forgot that? :P
Hopefully it works after you connect them, cheers! :)
answered Jun 05 '16 at 04:46 PM
hello. first you have to plug your "set" to on begin play event for exemple, here on your graph, it s not getting initialized cause it 's not linked anywhere .
answered Jun 05 '16 at 05:53 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here