Unable to package game, failing while serializing maps 4.12
Hi everyone, I am having a problem packaging my game in 4.12. When I click on package for windows 32 bit or 64 bit it begins to save my maps and serialize bulk data. It goes through my 6 maps and then the editor crashes and says I do not have editor symbols for debugging. I then tried to package just one of my maps, it saves and starts packaging with no problem. Has anyone else had this problem? I am trying to figure what went wrong because it worked perfectly in 4.11. I am using a blueprint from a friend for level switching which uses a master level with all the maps together. Does anyone have any idea what is going wrong here? Thank you
My specs are (if it matters) gtx 550 ti i5 2400 16 gb ram 240 gb ssd
This is my development computer I have a much better rig for final building.
Thank you for all your help update 4.13 has fixed the issue.
answered Nov 03 '16 at 10:58 PM
We have't heard from you in a while. Have you had any luck finding out what is causing your error? In the meantime, I'll be marking this as a temporary answer for tracking purposes.
answered Jun 20 '16 at 03:09 PM
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