Android packing failed

Hello Community,

I tryed to pack my project and deploy it to my Android device but I get always this Error: Error Launch failed! Unknown Error

Now I tryed to deploy a test-map in a new project and get the same error.

Could someone please help me?

Here is my MessageLog:[link text][1]

93488-messagelog.txt (517 KB)

Meybe these information could help to solve this problem?

Packing for Win (32&64) works great.
Copy my stuff to a new project even do not solve this problem.
Visual Studio is installed and runs.
I tryed Version 4.11 and 4.12 from the Epic Game Installer.
I did not had this Problem two Weeks before I installed the 4.12.

Best regards
BobKing23

After the update to 4.12.1 I tried it again with a new project, but no .

Here is the new OutputLog

[link text][1]

93902-outputlog-4_12_1.txt (261 KB)

  • Are you using a Binary or Source version of the engine?
  • Can I see your Android SDK Settings?
  • Can you package all other platforms?
  • Can you launch onto your device?

Do you have everything installed for UE4 if you’re on the Binary version? If you’re not sure, you can check by pressing the black arrow beside launch from the launcher and clicking on options. Select everything and apply the changes.

Looking forward to hearing back from you, thanks!

Hello Ms. ,

thanks for your reply.

  • List item I’m using the binary I think.

  • List item The SDK Settings are in the Screenshots below. I wonder why there are no locations in the SDK…

  • List item I only use Android and Win64 so long - Win64 worked after I turned off some plugins in 4.11.2. In 4.12 and 4.12.1 from start up no problems with this.

  • List item I can’t launch it on my mobile device (LG V10)

Thank you
BobKing23

Edit:


and
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I got it. Thanks for your help, you take me to the right road!

This is what I did and it works again!

You’re welcome, have a wonderful weekend!