Hi everyone,
I have a UStaticMeshComponent that I am creating at run time, and I would like it to be able to register a line trace, but I do not want it to block the playable character. Is this possible?
Thanks!!
Hi everyone,
I have a UStaticMeshComponent that I am creating at run time, and I would like it to be able to register a line trace, but I do not want it to block the playable character. Is this possible?
Thanks!!
you may achieve that using a custom collision channel for your object.
you may find this usefull Add a Custom Object Type to Your Project | Unreal Engine Documentation