Collision vs Ray Tracing

Hi everyone,

I have a UStaticMeshComponent that I am creating at run time, and I would like it to be able to register a line trace, but I do not want it to block the playable character. Is this possible?

Thanks!!

you may achieve that using a custom collision channel for your object.
you may find this usefull Add a Custom Object Type to Your Project | Unreal Engine Documentation