Play / Pause Audio with video texture
Hey guys, So I'm trying to recreate a VCR in my game, and part of it requires me to be able to pause a video with an audio feed. Now I've managed to get them to play together and stop in sync, but when I press play on my UMG widget, the video unpauses, and the sound starts over.
I've tried to hook "start time" on the audio to the total seconds of the video feed, but it just seems to start from the beginning. Could someone please give me a hand, this is a massive piece of my project, and I just can't get my head around it.
Purely blueprint if possible. <3
asked Jun 06 '16 at 12:09 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here