Unreal engine 4.11.2 crash SEGV_MAPERR at 0x3

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10143431b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1015c5ee6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x1016ba6f7 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x1016889c4 (filename not found) [in UE4Editor-Core.dylib]
___ZN17FMetalCommandList6CommitEPU27objcproto16MTLCommandBuffer11objc_objectb_block_invoke Address = 0x1362a5e20 (filename not found) [in UE4Editor-MetalRHI.dylib]
-[_MTLCommandBuffer didComplete:error:] Address = 0x7fff97b9e5c8 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didComplete:error:] Address = 0x7fff97b76ec1 (filename not found) [in Metal]
-[_MTLCommandQueue commandBufferDidComplete:timestamp:error:] Address = 0x7fff97ba2135 (filename not found) [in Metal]
ioAccelCommandQueueBlockFenceCallback Address = 0x7fff89c251ee (filename not found) [in IOAccelerator]
IODispatchCalloutFromCFMessage Address = 0x7fff9296a646 (filename not found) [in IOKit]
_IODispatchCalloutWithDispatch Address = 0x7fff9296a6c5 (filename not found) [in IOKit]
dispatch_mig_server Address = 0x7fff87c0fa4b (filename not found) [in libdispatch.dylib]
_dispatch_client_callout Address = 0x7fff87bfb40b (filename not found) [in libdispatch.dylib]
_dispatch_source_latch_and_call Address = 0x7fff87c0b675 (filename not found) [in libdispatch.dylib]
_dispatch_source_invoke Address = 0x7fff87bffa83 (filename not found) [in libdispatch.dylib]
_dispatch_queue_drain Address = 0x7fff87c00200 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke Address = 0x7fff87c06707 (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain Address = 0x7fff87bfed53 (filename not found) [in libdispatch.dylib]
_dispatch_worker_thread3 Address = 0x7fff87bfeb00 (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fff985744de (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fff98572341 (filename not found) [in libsystem_pthread.dylib]

Hello,

This crash appears to be related to an AMD issue, which should be resolved in a new OS update. We have entered a bug report, UE-30710, for this in the past, but this is not an issue on our end. This issue has been reported as fixed in the 10.11.6 update for El Capitan.

Have a great day

Will the engine keep crashing if I reformat my computer?

Grabbing that OS update should resolve the crash. Reformatting your computer likely will not resolve the issue if you are not using the update mentioned in my previous post.

Have a great day

I have 10.11.6 but it seems still crashes.

MachineId:
EpicAccountId:

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10cc1e50b [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 307] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10cdf8d36 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10ce76727 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 94] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10ce71e9b [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Core.dylib]
AGameSession::RegisterPlayer(APlayerController*, TSharedPtr const&, bool) Address = 0x10f0db44f [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Engine/Private/GameSession.cpp, line 234] [in UE4Editor-Engine.dylib]
AGameMode::InitNewPlayer(APlayerController*, FUniqueNetIdRepl const&, FString const&, FString const&) Address = 0x10f0c42df [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Engine.dylib]
AGameMode::Login(UPlayer*, ENetRole, FString const&, FString const&, FUniqueNetIdRepl const&, FString&) Address = 0x10f0c4d66 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Engine/Private/GameMode.cpp, line 1108] [in UE4Editor-Engine.dylib]
UWorld::SpawnPlayActor(UPlayer*, ENetRole, FURL const&, FUniqueNetIdRepl const&, FString&, unsigned char)

Your crash appears to be a separate issue based on the callstack you’ve provided. Do me a favor and create a new thread in the Bug Reports section so we can investigate your crash as a separate issue.

Thanks!

got a similar issue on macos sierra. This project was fine until today. Only happens when i change the level to a particular one. If i start that level from scratch it works fine, so only happens when i call for a level change.
Something i have done that i am thinking could have caused an issue is firstly i called the project test and obviously had a map called test with nothing in it. Somehow i proceeded to create new maps and tie it all together and today have deleted the map test. I have since created a map called test however this still keeps happening. there are more filename not found things underneath however this message would not allow me to post more

achineId:F7D975922D4AAB8C984673B35997C768
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10bd1f74b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10bec14e6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10bf78f27 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10bf744c4 (filename not found) [in UE4Editor-Core.dylib]
___ZN17FMetalCommandList6CommitEPU27objcproto16MTLCommandBuffer11objc_objectb_block_invoke Address = 0x13914abba (filename not found) [in UE4Editor-MetalRHI.dylib]
_doMTLDispatch Address = 0x7fffaf8ee37e (filename not found) [in Metal]
-[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffaf8ef405 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffaf8bb669 (filename not found) [in Metal]
-[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0x7fffaf8f352a (filename not found) [in Metal]
__53-[MTLIOAccelCommandQueue submitCommandBuffers:count:]_block_invoke.27 Address = 0x7fffaf8cfd01 (filename not found) [in Metal]

Hey Playrok,

Would you mind creating a new thread for this issue in the Bug Reports section, as it’s difficult to tell whether it is the same as originally posted, and we’d like to investigate it separately as a result.

In the new thread, please provide:

  • The machine ID and ensure to send and close the crash reporter window if you’re getting one
  • Logs from your project’s Saved->Logs folder
  • Repro steps if you are able to reproduce the issue in a clean project.

Thanks, and sorry for the delay