Actor attached to socket completely despawns when crouching
I'm having an issue with actors attached to my character completely vanishing (variables empty and mesh disappears) when I crouch in a 3D side-scroller. I have one socket attached to my character's back via the L_Clavicle and another in his right hand. When I crouch, the one on the back vanishes on the first attempt and if I stand up and then crouch again, the one in my hand will show up for less than 1/10th of a second as being attached to the back socket and then vanish as well.
I've also had this happen when jumping but there it's very hit or miss vs the 100% reproduction rate on crouching.
I've disabled all collision on the weapon meshes and only have overlap events on a collision sphere to allow for pick-up of the weapons in the first place.
I've also checked my Input mappings to make sure that it wasn't something obvious like that.
Any help would be greatly appreciated.
asked Jun 06 '16 at 02:21 AM in Blueprint Scripting
Resolved by disabling collision on the weapons after picking them up. Additional overlap events were being generated and it was counting each item as a new pickup without there being an actual new item to use to replace the one being "replaced".
answered Jun 06 '16 at 08:50 PM
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