x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Actor attached to socket completely despawns when crouching

I'm having an issue with actors attached to my character completely vanishing (variables empty and mesh disappears) when I crouch in a 3D side-scroller. I have one socket attached to my character's back via the L_Clavicle and another in his right hand. When I crouch, the one on the back vanishes on the first attempt and if I stand up and then crouch again, the one in my hand will show up for less than 1/10th of a second as being attached to the back socket and then vanish as well.

I've also had this happen when jumping but there it's very hit or miss vs the 100% reproduction rate on crouching.

I've disabled all collision on the weapon meshes and only have overlap events on a collision sphere to allow for pick-up of the weapons in the first place.

I've also checked my Input mappings to make sure that it wasn't something obvious like that.

Any help would be greatly appreciated.

Product Version: UE 4.10
Tags:
more ▼

asked Jun 06 '16 at 02:21 AM in Blueprint Scripting

avatar image

SithHunter
95 8 10 12

avatar image SithHunter Jun 06 '16 at 04:34 AM

So I've verified that jumping, while aiming down (I have a +/- 90 degree upper body aim-offset in place) will result in about a 40% replication of the issue as well. Aiming up or anything other than straight down doesn't appear to trigger it.

This is extremely frustrating. Does anyone have any ideas?

avatar image SithHunter Jun 06 '16 at 05:09 PM

Moved this over to Bug Reports since I think it's an engine issue.

avatar image Adam Davis STAFF Jun 06 '16 at 07:46 PM

Hi SithHunter,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

  • What steps can I take to reproduce this on my end?

  • Can you show me a screenshot of the blueprint script you are using to attach the actors to your sockets?

avatar image SithHunter Jun 06 '16 at 08:54 PM

Hi Adam,

Thanks for the response. It turns out that the only bug involved was a mental one on my part. I wasn't disabling collision / overlap events so the string was firing off for a new item collection without an actual new item and as a result was deleting the "old" one.

I moved it back to the Scripting section. Sorry for wasting your time.

avatar image SithHunter Jun 07 '16 at 02:24 PM

Hi Adam,

Thanks for responding. I can't believe this and feel like a complete moron. It was a result of further overlap events because I wasn't disabling collision / overlap events.

I've moved it back to the Scripting section since the only bug involved was mental on my part.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Resolved by disabling collision on the weapons after picking them up. Additional overlap events were being generated and it was counting each item as a new pickup without there being an actual new item to use to replace the one being "replaced".

more ▼

answered Jun 06 '16 at 08:50 PM

avatar image

SithHunter
95 8 10 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question