Project compiles in XCode, but won't save changes when exiting and returning to UE4 editor.
I am trying to create a C++ class that will give me access to functions and variables via blueprints. However I don't seem to be able to make my changes to the editor persistent. My steps are as follows (I am running a Mac with El Capitan and v 4.9.2 of the editor):
However, the problem is that when I save my project, then quit and reopen it, none of the variables or functions I created are valid and I get errors (in the UE4 editor). Is there a step I'm missing here to make the changes permanent/persistent?
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