Final Fantasy style battles
So I want to trigger combat when a player model collides with a baddie, in the style of Final Fantasy / Child of Light / etc. This means (to me) storing state in the current level in my GameInstance subclass, loading a new (battle) level, fighting, then re-loading the original level and restoring the state from the cached data. All that loading and unloading sounds a bit time-consuming. Is it possible to retain levels in memory whilst switching to another one?
(I've skimmed the sections on level streaming and it sort of suggests that there may be something in that, however that doesn't seem quite right as I'm not loading additional content for the existing level, I'm loading an entirely new level.)
asked Jun 06 '16 at 11:01 AM in Using UE4
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