Applying damage to server
I`m trying to make a multiplayer shooter in which the projectile deals damage on impact. Thing is, only the server can deal damage. Clients can spawn their projectiles but can not deal damage. This is the setup i have:
Projectile dealing damage:
And character receiving damage:
Event AnyDamage doesnt fire at all when the client tries to hit the server. Can someone explain what am i doing wrong?
asked Jun 06 '16 at 12:32 PM in Blueprint Scripting
I went through most of my blueprints looking for what i did wrong and managed to fix it. Apparently i don't understand how replication works, hope this helps somebody.
answered Jun 14 '16 at 04:52 PM
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