4* 10 - 20 particles or meshes following path whilst having random lifetime

Hallo B!

The fade in/out could also be controlled by a blueprint controlling a material instance.
that would probably be the cheapest way to go.
you could use particles but thats basically just a middle-man/surrogate for the blueprints.
optimization/drawcall wise not much would change.

Blueprints to follow along a path/spline should be fine :slight_smile:

Iโ€™m trying to think of a way to make 10 or 20 meshes follow a path, and give them a random lifetime (like the particle lifetime). Would anyone have an idea on how to approach this? I read mesh particles wonโ€™t work with paths, but they would give me exactly what i need fading-out wise.

Thanks!

Hallo Luos,

I got it working, thanks for your suggestion!