4* 10 - 20 particles or meshes following path whilst having random lifetime
I'm trying to think of a way to make 10 or 20 meshes follow a path, and give them a random lifetime (like the particle lifetime). Would anyone have an idea on how to approach this? I read mesh particles won't work with paths, but they would give me exactly what i need fading-out wise.
asked Jun 06 '16 at 12:38 PM in Everything Else
The fade in/out could also be controlled by a blueprint controlling a material instance. that would probably be the cheapest way to go. you could use particles but thats basically just a middle-man/surrogate for the blueprints. optimization/drawcall wise not much would change.
Blueprints to follow along a path/spline should be fine :)
answered Jun 06 '16 at 12:44 PM
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