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4* 10 - 20 particles or meshes following path whilst having random lifetime

I'm trying to think of a way to make 10 or 20 meshes follow a path, and give them a random lifetime (like the particle lifetime). Would anyone have an idea on how to approach this? I read mesh particles won't work with paths, but they would give me exactly what i need fading-out wise.

Thanks!

Product Version: UE 4.11
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asked Jun 06 '16 at 12:38 PM in Everything Else

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BdeJong
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Hallo B!

The fade in/out could also be controlled by a blueprint controlling a material instance. that would probably be the cheapest way to go. you could use particles but thats basically just a middle-man/surrogate for the blueprints. optimization/drawcall wise not much would change.

Blueprints to follow along a path/spline should be fine :)

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answered Jun 06 '16 at 12:44 PM

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Luos
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avatar image BdeJong Jun 06 '16 at 02:39 PM

Hallo Luos,

I got it working, thanks for your suggestion!

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