CSM for stationary light not working on mobile
CSM for stationary light is not working on mobile for me on Galaxy Note 3. Note that the shadows are not visible in editor too if you switch to any mobile preview renderer under settings. It works with SM5 renderer in editor. I've attached the test project.
Thanks for looking into this,
asked Jun 06 '16 at 12:52 PM in Bug Reports
They are working as I can see, but it looks like one thing is not made clear in the release notes.
At this point you should see dynamic shadows for movable objects that have the value set to receive them. For instance, you don't necessarily need to set the value for the actual movable object, but the floor is receiving the dynamic shadow so it needs to make sure it has been enabled to receive the shadow via the flag in its Details panel.
As for r.AllReceiveDynamicCSM the help text from the output log should help explain this. Disabled by default. Enabled renders for all regardless of whether the flag has been manually set.
I hope this helps clear up any confusion.
answered Jun 06 '16 at 07:36 PM
Tim Hobson ♦♦ STAFF
It's also available in the official docs with screenshots https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Lighting/HowTo/CascadedShadow/index.html
answered Jul 07 '16 at 03:36 PM
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