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How can I take a 3Vector multiply result and turn it into a color? Also how would I turn each channel into a color?

alt text

Hopefully you get what I'm asking from the question. Is there any node that I could plug the result into and be able to see the color on as if it were a 3Vector? Also how could I do the same with each R G B component. Surely there's some kind of "make color" node, and that, if it exists, would be what I'm looking for.

Product Version: UE 4.10
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asked Jun 06 '16 at 07:34 PM in Blueprint Scripting

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Sheeplie
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Hey!

I'm not pro at materials, but I think it's the append node you're looking for. You'd use it 2 times to make a vector3.

Cheers! :)

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answered Jun 06 '16 at 07:54 PM

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Derzo
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