Hey, actually updated an 4.11 Project to 4.12, now i got following Problem:
In Editor everything works fine ( with Run dedicated Server checked) but after cooking, den Developement / Shipping Server allways crashes after player joins. ( Didnt happen in 4.11)
May you need to know, that i need Circular Dependencies and as i see thats the reason why it crashes.
Server is crashing with following log ( a short part out of it, they are repeated for nearly every Object):
LogCheckComponents:Error: Component archetype is not the CDO nor a default subobject of my class. Me = ProceduralFoliageVolume /Script/Foliage.Default__ProceduralFoliageVolume, Component = BrushComponent /Script/Foliage.Default__ProceduralFoliageVolume:BrushComponent0, Archetype = BrushComponent /Script/Engine.Default__Volume:BrushComponent0
[2016.06.06-15.07.59:867][ 0]LogCheckComponents:Error: Component archetype is not the CDO nor a default subobject of my class. Me = LandscapeGizmoActiveActor /Script/Landscape.Default__LandscapeGizmoActiveActor, Component = SceneComponent /Script/Landscape.Default__LandscapeGizmoActiveActor:RootComponent0, Archetype = SceneComponent /Script/Landscape.Default__LandscapeGizmoActor:RootComponent0
[2016.06.06-15.07.59:868][ 0]LogCheckComponents:Error: Component archetype is not the CDO nor a default subobject of my class. Me = Landscape /Script/Landscape.Default__Landscape, Component = SceneComponent /Script/Landscape.Default__Landscape:RootComponent0, Archetype = SceneComponent /Script/Landscape.Default__LandscapeProxy:RootComponent0
[2016.06.06-15.08.14:837][347]LogWindows:Error: === Critical error: ===
Assertion failed: CharacterOwner->GetRemoteRole() == ROLE_AutonomousProxy [File:F:\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\CharacterMovementComponent.cpp] [Line: 691]
Some Footnotes: If used in UE4.12 preview 5, Even the Editor version crashes with it.