This question seems pretty simple, but I can’t figure it out.
So I am making a simple script where i can use the gamepad to scroll up and down a list of locations on the map, and pulling the trigger will teleport there.
I want to cast the TEL_TEXT (name of teleport destination, as selected by the array Get) to the HUD blueprint, but I have no idea how to get the Text to the UMG. The very last step i need!
(I tried building this the teleport part in the FirstPersonCharacter bp, and the text in the HUD blp, which works, but then I can’t directly reference the locations (characters) and I have to use a “Get All characters” which does not do it in the order I want. Also, if i were to have multiple levels, then hosting it not on the level would break it?)
Anyways, thanks for your help ^_______^