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[4.12] Portal(Not the Game) Physics

I've been trying to make a teleportation effect in UE4, when a player enters a portal, the physics must stay, however, the physics should like "invert" here are some image examples:

SHOULD BE: alt text

SHOULD NOT BE: ( what it does ) ( round '->' means what should be ) alt text

Is there any way to make this work? cause, my setActorLocation works, however, instead of returning to the skies, I keep falling to my death....

Thanks, Alanzote.

Product Version: UE 4.12
sem título.png (22.5 kB)
sem título1.png (27.4 kB)
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asked Jun 06 '16 at 11:55 PM in Blueprint Scripting

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I've posted in Forums and I got the solution within a day, if it is not a bug, I am not going to post here again :)

SOLUTION: https://forums.unrealengine.com/showthread.php?113273-Portal-Physics&p=543704#post543704

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answered Jun 08 '16 at 05:51 PM

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