iOS Certificate failed to load
I am trying to package my UE4 4.11.2 project for iOS on the computer with windows 10. I have successfully packaged iOS packages in the past, but all of the sudden, all provisions and certificated went invalid. I was able to get one of my developer certificates valid again, but not my new one. Also, all previous provisions still state 'No valid certificate found' as status; Even when bundle ID match and the correct certificate is valid.
I made my provision and certificate on Macbook Pro and emailed them and the key (.p12) to my email address, so that I could continue my UE4 editor on windows 10 to package my new project for iOS. I get this message every time I try to import the certificate. Failed to load or install certificate due to an error:'Object reference not set to an instance of an object.' I can no longer package for iOS on my windows for either certificate...
I have seen answers where the date has solved this problem or the bundle id was incorrect, but this is not the solution for my problem.. Any ideas? I have messed with this for too long now and need to get this working again...
asked Jun 07 '16 at 06:22 AM in Packaging & Deployment
Since you made your provision and certificate on a Macbook Pro and they are causing issues on your Windows 10 machine I recommend following this guide to install your provisions and certificates directly from Apple to that specific system:
answered Jun 07 '16 at 09:14 PM
Hi. I was just having this exact problem and I have a solution that might work for others if you find yourself in the same situation. When creating my .p12 file I chose not to password protect it, by just hitting enter twice when prompted to create a password while generating the .p12 file. Worked just fine after that.
answered Dec 10 '18 at 06:14 PM
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