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Anim Montage causes AnimGraph to stop transitioning to other states.


I'm having a issue where a montage freezes a AnimGraph progression to an Idle state. I have the correct bools so that the transition should happen. But it looks like the AnimGraph waits until the end of the montage to progress to the next state. Is there something I can do to do what I want? Also if there is a node to reset to the first state of a animgraph may help.

Thank you, -Brandon

Product Version: UE 4.11
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asked Jun 07 '16 at 06:37 AM in Blueprint Scripting

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Maverick Wolf
35 6 17 16

avatar image Maverick Wolf Jul 07 '16 at 11:08 PM

Has anyone else experienced this issue?

avatar image saeedc Jul 07 '16 at 11:45 PM

take a look at thislink text

avatar image saeedc Jul 07 '16 at 11:47 PM

this is better :) link text

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