UMG 3d widget not showing inventory items

I’ve got a dynamic inventory system working with gamepad. I have it showing up the inventory items when it is display to viewport. but when making it a 3dwidget it doesn’t make the inventory array visible. here is the screen shots.

This is the test to get the array to take gamepad interactions

As you can see the 3dwidget does not show the items in the inventory array

This is the blueprint that turns the main menu to invisible and turns inventory visible on button pressed.

I have tried to get inventory array from Inventory widget and set visible to see if that makes it show in 3d widget but doesn’t help. Also this is set up the widgets as main menu widget a Inventory buttons widget, a inventory widget. the main menu and inventory widgets are in that is used in the Main interface widget for the 3d widget. maybe because I have a widget in a widget that is the reason it doesn’t show. But how to get around it. The test widget is the inventory to viewport for debugging.

Did you ever fix this problem? and how?

yes, to get it to work, I had to refresh on load via a interface event. here is a pic

Also it was doing a video series but I broke the project and didn’t continue it. but it had the basics on how to do a vr menu with gamepad control.

[video tutorial series on youtube.][2]