[BUG] Float comparison broken? Or the variable setting?
I tried to make a custom event to get an integer based on a simple two float (one random and one fixed) comparison.
I assign a variable called "Dec" as the decision of the comparison where 2 means TRUE and 1 means FALSE, as simple as that.
This is how i call that custom event:
Please ignore the "Dummy" array since I use it in other purposes.
But this is what I keep getting:
As you can see, there are some wrong Dec value, some should be 1 but it's 2, vice versa. Please help, have been debugging this all day.
asked Jun 07 '16 at 10:52 AM in Using UE4
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