Sequencer Fade Track breaks on restart
There appears to be a bug in 4.12 with the fade tracks in sequencer.
On creation of a project they work fine. However once the project is closed and re-opened they no longer function.
Have tested on multiple projects with different plugin configurations.
Running Windows 10.
asked Jun 07 '16 at 10:34 AM in Bug Reports
I got a repro ane entered UE-32073. I don't know of any workaround for you though.
answered Jun 15 '16 at 07:16 PM
Ok found the issue.
It appears to be something to do with the mobile settings. Since mobile HDR gets disabled when its set to target mobile devices, and since this appears to be a requirement for VR that means that fade tracks don't work.
It seems to be a bug that this setting is not enforced on the first load still.
Is there any workaround for this at all to have the fade tracks function properly on VR mobile devices?
answered Jun 14 '16 at 03:19 AM
Matinee FADE also used Post-Processing, which mean with LDR there's no FADEs... so i suppose there's no BUG as EPIC worked SEQUENCER the same way as Matinee...
So. YOU CAN ONLY GET FADEs with HDR on Rendering Options...
Can someone please from EPIC STAFF verify if theres something we can change on editor to get atleast the FADE? and if there's a PLAN to support LDR???
LDR seems to work quite good on MidRange Mobiles, keeping Tempreratures and Battery Comsume down and Also FPS quite up compared to a Clear [no xtra effects] HDR...
answered Jul 17 '16 at 08:19 PM
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