The way I can replicate this is just by creating a new project. Adding a fade sequencer track. On the first open it appears fine and shows in the viewport.
Close and re-open the project and it no longer shows in the viewport.
I am targeting mobile VR with this so not sure if it’s a bug related to that but in the viewport on SM5 it shows first time but not on reload on every project I create.
I had this problem on 4.11 on matinee fade track.
once I posted a bug report but then I tested it in different new project and I thought that it was my fault then I deleted that post.
It appears to be something to do with the mobile settings. Since mobile HDR gets disabled when its set to target mobile devices, and since this appears to be a requirement for VR that means that fade tracks don’t work.
It seems to be a bug that this setting is not enforced on the first load still.
Is there any workaround for this at all to have the fade tracks function properly on VR mobile devices?
if you toggle Mobile HDR in the rendering section of project sections, and then restart the editor, it fixes the problem. I’ve had some issues when i test scalability, that when going to lowest setting and back to epic settings, some things never make it back to the highest setting. whenever i toggle Mobile HDR, this seems to fix the issue. it randomly fixed the fade track issue too. my project is not mobile though, and is for desktop, so not sure why that toggle fixes my issues. let me know if you want any more info and i’ll provide what i can.
I think the main issue here is that there is no warning to the user or information anywhere that a fade track within matinee or sequencer is reliant on those post processing effects. A bit better documentation would probably solve this issue, although it doesn’t really solve the root problem which is that fade tracks themselves do not work on mobile so it would be great to create a solution which works cross platform.
Matinee FADE also used Post-Processing, which mean with LDR there’s no FADEs… so i suppose there’s no BUG as EPIC worked SEQUENCER the same way as Matinee…
So. YOU CAN ONLY GET FADEs with HDR on Rendering Options…
Can someone please from EPIC STAFF verify if theres something we can change on editor to get atleast the FADE?
and if there’s a PLAN to support LDR???
LDR seems to work quite good on MidRange Mobiles, keeping Tempreratures and Battery Comsume down and Also FPS quite up compared to a Clear [no xtra effects] HDR…