How do I exempt a character from Perception?
Hello. I have 5 characters, all using the same AI and player controllers with both controllers having AI Perception enabled. As a player, I can perceive the other 4 characters. The other 4 AI controlled characters can also perceive me, the player. The functionality I am looking to implement now is of this nature:
Basically, I'd like to be able to 'hide' and 'reveal' my character on the perception radar of whichever character is trying to perceive my character. The perception sense in use here is Sight. The controllers only have the AI Perception component. They do not use the AI Perception Stimuli Source component, as with only the AI Perception component, they already act as sources and can sense other sources of stimuli.
How do I do this? How do I exempt a character from Perception?
Any help is greatly appreciated. Thanks!
asked Jun 07 '16 at 01:33 PM in Blueprint Scripting
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