Building from scratch on Ubuntu Linux 16.04 LTS.
Getting the following output while trying to compile the up to date release
branch:
bash "/home/vladius/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh CrashReportClient Linux Shipping
Building CrashReportClient...
Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
Target is up to date
bash "/home/vladius/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh ShaderCompileWorker Linux Development
Building ShaderCompileWorker...
Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
Performing 1 actions (8 in parallel)
[1/1] Link libShaderCompileWorker-ShaderFormatOpenGL.so
clang: error: no such file or directory: '/home/vladius/UnrealEngine/Engine/Source/ThirdParty/hlslcc/hlslcc/lib/Linux/x86_64-unknown-linux-gnu/libhlslcc.a'
ERROR: UBT ERROR: Failed to produce item: /home/vladius/UnrealEngine/Engine/Binaries/Linux/libShaderCompileWorker-ShaderFormatOpenGL.so
Total build time: 0.71 seconds
Makefile:398: recipe for target 'ShaderCompileWorker' failed
make: *** [ShaderCompileWorker] Error 5