Finding location on CableComponent

Hi!

Im working on swinging rope. I've used CableComponent and physics constraints what looks great but I cant find a any way to get location of any point on a rope (which will allow me to set pawn on the rope… I hope).

I know that CableComponent does not have collision. It is also inherited from UMeshComponent, which does not have any functions to get vertex location.
But I wonder is there any method to get vertex world location from rendering material. Then maybe I will manage to catch correct vertices from material to set player location on rope in point of catch.

I found AbsoluteWorldPosition material node, which sound promissing. But I don`t have any idea what to do with it. Material Editor is quite exotic for me. Is there a way to get specific vertex and create vector location from it?

How do think? Is there any chance to create vector of specyfic vertex location in Material Editor? Or maybe there is another way to get location of any point on CableComponent?

Sorry if it sound messy, but I`m messing with this since two weeks. Help! :slight_smile: