Unable to Package for Mac: UE4:10 on Mac OS X 10.10.5

I got this error and I accidentally added a C++ class instead of a Blueprint Class and now it won’t build without XCode installed(which it did not need before). I have XCode on my computers but now I can’t Help?

“RunUAT ERROR: AutomationTool was unable to run successfully.”

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1230125217) SRandInit(1230129089).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.353992
LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
LogInit: API Version: 2758231
LogInit: Compiled (64-bit): Feb 18 2016 18:52:56
LogInit: Compiled with Clang: 7.0.2 (clang-700.1.81)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.10
LogInit: Command line: 
LogInit: Base directory: /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: hermes.wifi.lagcc
LogInit: User: Rachel
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: Battery Power
LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=2.0GB Virtual=10.0GB
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogRHI: Initializing OpenGL RHI
LogRHI:   GL_VENDOR: Intel
LogRHI:   GL_RENDERER: Intel(R) Iris(TM) Graphics 6100
LogRHI:   GL_VERSION: 4.1 INTEL-10.6.33
LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.10
LogRHI: OpenGL Extensions:
LogRHI:   GL_ARB_blend_func_extended
LogRHI:   GL_ARB_draw_buffers_blend
LogRHI:   GL_ARB_draw_indirect
LogRHI:   GL_ARB_ES2_compatibility
LogRHI:   GL_ARB_explicit_attrib_location
LogRHI:   GL_ARB_gpu_shader_fp64
LogRHI:   GL_ARB_gpu_shader5
LogRHI:   GL_ARB_instanced_arrays
LogRHI:   GL_ARB_internalformat_query
LogRHI:   GL_ARB_occlusion_query2
LogRHI:   GL_ARB_sample_shading
LogRHI:   GL_ARB_sampler_objects
LogRHI:   GL_ARB_separate_shader_objects
LogRHI:   GL_ARB_shader_bit_encoding
LogRHI:   GL_ARB_shader_subroutine
LogRHI:   GL_ARB_shading_language_include
LogRHI:   GL_ARB_tessellation_shader
LogRHI:   GL_ARB_texture_buffer_object_rgb32
LogRHI:   GL_ARB_texture_cube_map_array
LogRHI:   GL_ARB_texture_gather
LogRHI:   GL_ARB_texture_query_lod
LogRHI:   GL_ARB_texture_rgb10_a2ui
LogRHI:   GL_ARB_texture_storage
LogRHI:   GL_ARB_texture_swizzle
LogRHI:   GL_ARB_timer_query
LogRHI:   GL_ARB_transform_feedback2
LogRHI:   GL_ARB_transform_feedback3
LogRHI:   GL_ARB_vertex_attrib_64bit
LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
LogRHI:   GL_ARB_viewport_array
LogRHI:   GL_EXT_debug_label
LogRHI:   GL_EXT_debug_marker
LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
LogRHI:   GL_EXT_texture_compression_s3tc
LogRHI:   GL_EXT_texture_filter_anisotropic
LogRHI:   GL_EXT_texture_sRGB_decode
LogRHI:   GL_APPLE_client_storage
LogRHI:   GL_APPLE_container_object_shareable
LogRHI:   GL_APPLE_flush_render
LogRHI:   GL_APPLE_object_purgeable
LogRHI:   GL_APPLE_rgb_422
LogRHI:   GL_APPLE_row_bytes
LogRHI:   GL_APPLE_texture_range
LogRHI:   GL_ATI_texture_mirror_once
LogRHI:   GL_NV_texture_barrier
LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI:   GL_MAX_DRAW_BUFFERS: 8
LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI:   GL_MAX_SAMPLES: 8
LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Intermediate/Shaders/WorkingDirectory/12738/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Intermediate/Shaders/tmp/45FD8B588448F94891F70A9C6343CC67/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.18s 78MB /Users/Rachel/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/Rachel/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/Rachel/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogMoviePlayer: FAVMoviePlayer ctor...
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0015 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 30142 objects as part of root set at end of initial load.
LogUObjectAllocator: 6108360 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.18s 78MB /Users/Rachel/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogMac: LaunchURL com.epicgames.launcher:?silent=true -silent
LogDialogs:Warning: Supressed: For best performance a Quad-core Intel or AMD processor, 2.5 GHz or faster is recommended.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took  0.00s.
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../../Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/ThirdPersonBP/Maps/Intro_screen.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x157a159e0
LogAIModule: Creating AISystem for world Intro_screen
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24.813ms to complete.
LogFileHelpers: Loading map 'Intro_screen' took 0.522
LogCollectionManager: Loaded 0 collections in 0.003008 seconds
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/Developers/Rachel/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 1950 classes and 341 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0015 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0015 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0014 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 11.51 seconds (BP compile: 0.08 seconds)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 804x372 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 6.7439 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000010 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000046 seconds (updated 0 objects)
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules/UATRules-52135314.dll
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Rachel/Desktop/Pakkuman Build
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseStageDirectory=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/StagedBuilds
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientCookedTargets=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Manifests=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExePath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RawProjectPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ShortProjectName=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: -createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=
MainFrameActions: Packaging (Mac): Stacktrace:   at AutomationTool.ProjectParams.Validate () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.ProjectParams.ValidateAndLog () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable`1 GeneratePatch, System.String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, System.String Provision, System.String Certificate) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCommand.Execute () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules)
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules/UATRules-52135314.dll
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Rachel/Desktop/Pakkuman Build
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseStageDirectory=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/StagedBuilds
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientCookedTargets=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Manifests=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExePath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RawProjectPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ShortProjectName=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: -createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=
MainFrameActions: Packaging (Mac): Stacktrace:   at AutomationTool.ProjectParams.Validate () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.ProjectParams.ValidateAndLog () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable`1 GeneratePatch, System.String DLCName, Nullable`1 DLCIncludeEngineContent, N
MainFrameActions: Packaging (Mac): ullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, System.String Provision, System.String Certificate) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCommand.Execute () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/Intro_screen' took 0.051
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject -cook -stage -archive -archivedirectory=/Users/Rachel/Desktop/Pakkuman Build -package -clientconfig=Development -ue4exe=UE4Editor -clean -prereqs -targetplatform=Mac -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory= -chunkinstallversion= -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules)
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/nm/b3rvbg4d3pd4t0f4cl74pyv00000gn/T/UAT/+Users+Shared+UnrealEngine+4.10/Rules/UATRules-52135314.dll
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Rachel/Desktop/Pakkuman Build
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BaseStageDirectory=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Saved/StagedBuilds
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientCookedTargets=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ClientTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Manifests=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ProjectGameExePath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/Binaries/Mac/PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: RawProjectPath=/Volumes/Mac/Classes/HUW 169/Unreal Projects/PakuMan/PakuMan.uproject
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ServerTargetPlatform=Mac
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: ShortProjectName=PakuMan
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Mac): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: -createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=
MainFrameActions: Packaging (Mac): Stacktrace:   at AutomationTool.ProjectParams.Validate () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.ProjectParams.ValidateAndLog () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamL
MainFrameActions: Packaging (Mac): ist`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable`1 GeneratePatch, System.String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, System.String Provision, System.String Certificate) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCommand.Execute () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error

Hi rbazelais,

When you added the C++ asset, it converted your project to a code project. If possible, I recommend restoring a backup copy from Time Machine if you are not familiar with XCode.

Also, I see you have Build Http Chunk Install Data checked in your packaging settings… Is this intentional? If not, deselect this and choose “Use Pak File” If it is intentional, you will have to designate an Install Data Directory and Version (the next two lines down)

The automation tool is failing because:

 MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: -createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=

-.

This worked! Thank you