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How do you specify different plugins for different platforms?

I'm trying to build a VR experience that targets multiple platforms. What this means for me is that I want the SteamVR and Oculus plugins on the PC, and GearVR but not SteamVR when building for Android. Is there some way to specifiy which plugins are used for which platforms? Or do you have to go and manually uncheck/recheck the right subset and restart the engine between builds?

Product Version: UE 4.11
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asked Jun 07 '16 at 09:06 PM in Packaging & Deployment

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Ricks_Holospark
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