I have place a static camera in a level and in my blueprint, I enable the Camera manager follow the Hmd with both Orientation and position. However, when I test the game, it seems that the original camera orientation is keep fighting with the orientation of between the Hmd value. Is there any way to make the static camera follow the hmd same as other camera type?
If I don’t have the last sequence (Get Player Camera Manager->Set FollowHMD Orientation) part, I will get the same problem as I mention above. By adding the last connection, thing works ok now.
my breakpoint never get trigger even my Oculus is working correctly. That’s why even calling “Enable Player Camera Manager Follow HMD” didn’t seems to do anything for me. Maybe I still missing something?
I cant seem to find those “Enable Player Camera Manager Follow HMD” nodes in my editor, whats the story, I’m having the same issue of my HMD fighting the static position.