Localization doesn't work on iOS
UE v4.11.2 iOS v9.2
I've done a French (`fr`) localization for my game and it does work in all standalone builds (Windows, Mac, Android) except iOS. I tried both "All" and "EFIGS" localization support settings (both work, no difference). Culture is changed at runtime in a language select screen, but I also tried changing iOS language to French with no results.
asked Jun 07 '16 at 09:34 PM in Bug Reports
Localization will stop working if you set
Kudos to @derekvanvliet
I figured out why it wasn't working for me: I had a bunch of extra iOS specific flags to make iOS binary smaller
Once I removed them, it worked. I'm not sure which exact flag is responsible for breaking localisations, so if you happen to know, please comment.
Follow this question
Once you sign in you will be able to subscribe for any updates here