Set a Blueprint string variable in Level Sequencer Timeline
Hello Unreal Ppl,
I am considering migrating to unreal from unity as I am extremely interested in the sequencer tool, however there is something I cannot figure out, which is pretty vital for my current project...
Basically, I want to be able to change strings of text using the sequencer timeline (ideally text in a widget blueprint class) , but cannot find any documentation mentioning something like this. From what I can understand, it seems like sequencer can only change variables that alter over time such as floats etc, is there really no way to set a string with sequencer?
Would seem like a tragic oversight for such a powerful editor!
ps was unsure what section to post in.
This is, in fact, an oversight. We simply didn't have a need for a string property track yet. I'll add one.
answered Jun 08 '16 at 02:59 PM
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