Dynamically change sound volume in runtime?
Hello first time I post a question here. Really like the Unreal Engine 4, easy to use and also fast to pick up new things. However I have one question regarding the sound volume in the game. Can you access the variables regarding the volume in runtime and change it in a blueprint? The picture is taken in a sound class.
asked Jun 07 '16 at 10:39 PM in Blueprint Scripting
A brand new feature in 4.12 is the ability to change a sound class volume (by way of a sound mix) by using the SetSoundMixSoundClassOverride BP function. This will add/modify a new sound class adjuster in an active sound mix. So the steps are:
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