Dynamically change sound volume in runtime?

Hello first time I post a question here. Really like the Unreal Engine 4, easy to use and also fast to pick up new things. However I have one question regarding the sound volume in the game. Can you access the variables regarding the volume in runtime and change it in a blueprint? The picture is taken in a sound class.

A brand new feature in 4.12 is the ability to change a sound class volume (by way of a sound mix) by using the SetSoundMixSoundClassOverride BP function. This will add/modify a new sound class adjuster in an active sound mix. So the steps are:

  1. apply a sound mix (using PushSoundMixModifier)
  2. Use SetSoundMixSoundClassOverride to override the sound class adjustment in the sound mix for the sound class you want to modify in real-time. Note that you do not have to add the sound class to the sound mix in order to override it.

Ah thanks a lot! Will uppgrade my project to 4.12 and see if I could get that to work.

An additional note: the PushSoundMixModifier and SetSoundMixSoundClassOverride nodes need to be applied in your gamemode BP…at least that’s the only place I could get them to work

Samnater what about if you’re running a dedicated server? The Game mode is not really accessible by the Local user.