Different shadow LOD in modular character
Hi, I'm making a FPS Horror Game and I'm using the system that was used in Outlast: Separate the head from the body to put them together again inside UE4 so i can hide the head but it's shadow is still showing (with cast hidden shadow) and the camera can't see the teeth, tonge, hair, etc... It works perfectly, the only thing that I don't like is that the head shadow has more sharpen edges than the body one does.
As you can see, the head's shadow is much more sharpen that the body's one.
And this is how it works. Amazingly, when I put the camera away from the head, it looks how it should.
Why could this be happening? Thank you so much in advance! ~Alex
asked Jun 08 '16 at 01:51 AM in Rendering
Finally solved it, it wasn't a problem with my mesh or with my bp, it was a lighting thingy and nothing to do with LOD. Just in every light you place, put it to "Movable" instead of "Stationary" and it'll be solved! Thx anyways!
answered Jun 09 '16 at 01:38 PM
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