SetHiddenInGame - Propagate revealing gizmos, bug?
So I have an blueprint actor say its name is 'A' and I placed it in the level, then after that I attach another blueprint actor named 'B' to 'A' and there is also actor 'C' attached to 'B'
If I call SetHiddenInGame with Propagate in children ticked, the children actors will have their gizmo revealed in Game View.
Note: I only tested it in editor
Is this intentional or is it a bug? Thanks
asked Jun 08 '16 at 02:25 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here