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SetHiddenInGame - Propagate revealing gizmos, bug?

So I have an blueprint actor say its name is 'A' and I placed it in the level, then after that I attach another blueprint actor named 'B' to 'A' and there is also actor 'C' attached to 'B'

If I call SetHiddenInGame with Propagate in children ticked, the children actors will have their gizmo revealed in Game View.

Note: I only tested it in editor

Is this intentional or is it a bug? Thanks

Product Version: UE 4.11
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asked Jun 08 '16 at 02:25 AM in Blueprint Scripting

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Andi Winata
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