Reverse a Timeline from the point stopped

Hi fellow Unreal Devs!
I have a huge doubt… i am trying to make a lean system for a First Person Character.
The idea is lerp the lean movement on button pressed and lerp the reverse lean movement on button released.
It is working very well using a Timeline, except when the camera overlap a wall. In this case i detect the collision and try to stop the timeline, to reverse on button release. But it it is not working, the reverse action is never called.
Any help will be very appreciated!!

Hello, cfree.
I believe your issue is quite simple and their is only a small issue with your blueprint.
when the branch node goes through true it should be connected to reverse not stop as it of current the true runs to stop meaning it will just stop the timeline. you may want to use a sequences as well to set (is leaning?) to false and to reverse the timeline.
here is what should fix this: (I hope this helps)

Man, it is exactly the problem, you helped a lot!
Thanks!!