x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

HTC Vive controllers Dissappearing

Hello,

For the last few days I am facing this issue with the Vive. I am not able to see the controllers in VR mode. The weird part is they seem to disappear with out any clear reason.

I have created a simple pawn and motion controller setup as shown in the Unreal Engine Documentation. As Below [https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/][1]

I have created a Game mode where I have used this pawn. Now When I run VR preview for the first few times. I was able to see the Controller mesh. Tracking was accurate as well.

The issue was when I started again with some adjustments, the controller meshes are nowhere to be seen. They are not getting detected. But the HMD movement is being tracked correctly.

Product Version: UE 4.11
Tags:
more ▼

asked Jun 08 '16 at 05:59 AM in VR

avatar image

ameygumaste
91 2 6 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Hi Ameygumaste,

I've encountered this problem as wel, for me it was solved by (re)placing the VRpawn in the scene. Sometimes it seems to work without Pawn, sometimes it doesn't.

Good luck!

more ▼

answered Jun 17 '16 at 03:09 PM

avatar image

BdeJong
42 6 15 19

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Dont know if you already solved it but I could be a collision problem have you tryed to set the controller Meshes to no collision ? And make sure your player start is 1cm above the ground

more ▼

answered Jun 19 '16 at 12:06 PM

avatar image

DeVader
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hey Guys!

Thank you for replying. Sorry took time to respond. Was busy in a project.

@BdeJong The issue got resolved when I migrated the entire project and started from scratch. I have not figured what the issue could have been. But controllers started working in the new project.

@DeVader I think it was some cache issue with unreal. I am not sure, but the pawn I am using is a little modified version of Mitch's VR template. It started working well except for the changes I had made. I started using UE4.12 and that was when issues popped up. I know that its not the solution but migrating worked for me as I had to get it working due to project deadlines.

Thanks again.

more ▼

answered Jun 21 '16 at 04:26 AM

avatar image

ameygumaste
91 2 6 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question