HTC Vive controllers Dissappearing

Hello,

For the last few days I am facing this issue with the Vive. I am not able to see the controllers in VR mode. The weird part is they seem to disappear with out any clear reason.

I have created a simple pawn and motion controller setup as shown in the Unreal Engine Documentation. As Below
[https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/][1]

I have created a Game mode where I have used this pawn. Now When I run VR preview for the first few times. I was able to see the Controller mesh. Tracking was accurate as well.

The issue was when I started again with some adjustments, the controller meshes are nowhere to be seen. They are not getting detected. But the HMD movement is being tracked correctly.

Hi Ameygumaste,

I’ve encountered this problem as wel, for me it was solved by (re)placing the VRpawn in the scene.
Sometimes it seems to work without Pawn, sometimes it doesn’t.

Good luck!

Dont know if you already solved it but I could be a collision problem have you tryed to set the controller Meshes to no collision ? And make sure your player start is 1cm above the ground

Hey Guys!

Thank you for replying. Sorry took time to respond. Was busy in a project.

@BdeJong The issue got resolved when I migrated the entire project and started from scratch. I have not figured what the issue could have been. But controllers started working in the new project.

@DeVader I think it was some cache issue with unreal. I am not sure, but the pawn I am using is a little modified version of Mitch’s VR template. It started working well except for the changes I had made. I started using UE4.12 and that was when issues popped up. I know that its not the solution but migrating worked for me as I had to get it working due to project deadlines.

Thanks again.