3D Umg Double sided Bug

if you create a 3D umg on a blueprint and select double sided, the front doesnt mirror properly to the back, as represented by the image below, instead the back of the UMG creates a sihoulette version of the front which eh doesnt look quite as appealing, since i want to rotate the widget 180 degrees and move it, instead of creating a mirror copy of my widget

Hello Monarchshield,

After reading over your post I have written up a request (UE-31770) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

I am experiencing the same issue in 4.16

Any news on this? The back side of two-sided 3D widgets are still just silhouettes in 4.19, but the issue (UE-31770) doesn’t appear to be public,

Any update on this?

any update?? Im facing the problem too.
Version 4.20

@Rudy Q I Too am looking for an update on this. I am still experiencing this exact issue as of 4.22.1 and there is no information about it on the Public Roadmap or Bug Tracker.

Make sure Engine Content is visible, open the Engine materials folder, and open the Widget3DPassThrough Material Instance. In that material graph, take the “A” pin of the “Multiply” node connected to “Emissive Color” and reconnect it to the “SlateUI” texture parameter as shown in the attached screenshots.

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4.23.0. Still happening

This worked great for me in 4.25.1, thanks for the help! The method mentioned at this link did not work for me: Double sided 3D widget - Blueprint Visual Scripting - Unreal Engine Forums

You must do same thing as described…

Make sure Engine Content is visible, open the Engine materials folder, and open the Widget3DPassThrough Material Instance. In that material graph, take the “A” pin of the “Multiply” node connected to “Emissive Color” and reconnect it to the “SlateUI” texture parameter as shown in the attached screenshots.

But you must use material named Widget3DPassThrough_Masked and in this material set (General->Parent) edited Widget3DPassThrough! Works for me on 4.25.3.

where are the screen shots?

where are the screen shots?

Copy “Widget3DPassThrough” ,then change it ,Like the picture above,then apply to widgetComponent’s material

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in case anyone thinking about making a 2 sided card with a widget, here you go:


(copy of “Widget3DPassThrough”, then you make a BP, put a widget in your root and add this mat)