3D Widget - Allow to be effected by lighting

Is there a way to make the UWidgetComponent use lit materials? This is the opposite of most people not wanting the component to be affected by lighting. I’ve tried deriving a new class from UWidgetComponent and setting the translucent material but it doesn’t seem to have any effect.

There is no way as i know, Slate has it own rendering stage and data from scene rendering is inaccessable at that point. You could place mesh on from of player camera, problem is you need to make sure it won’t collide with wall.

Been stuck in this for some hours but i found out now… for anyone out there…

  1. Enter the material of the 3Dwidget (The main material)
  2. Change it to Default lit and Opaque
  3. Remove the emissive node and put the salte as the base color.

I couldnt do it by tweaking the auto exposure

Did it in 4.15