Making part of Object invisible
Hey guys :)
I want to achieve that any Kind of Objects (with a specific Material if needed) can be partly invisible. For example: A TextRenderComponent which Text is partly invisible
With OpacityU = 0.75
Text: I want to be invisible -> I want to be inv
I also want to achieve that behaviour in V Axis
Is there maybe a way to get the mesh rendered for the TextRenderComponent and let it pass through another shader which sets the Opacity???
Or maybe with use of Post Processing effects?
Thanks in advance for your answers :)
What you're describing sounds like the features that UMG - Unreal's UI creation toolset - already provides. Have you looked into UMG? Is there something that you need that UMG doesn't do?
answered Jun 08 '16 at 06:49 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here